Barriers to Entry: Designing Player Access in Video Games

نویسنده

  • William Ryan
چکیده

Video games can be sources of pleasure and frustration. For many potential players, frustration is more common than pleasure. These players struggle with the tremendous complexity that exists in modern 3D video games. This paper presents the concept of breakdown [8] as a technique for analyzing this problem that many people have with accessing video games. Breakdown is the moment of failure that a player experiences when struggling with a game. When this happens, players can reflect on this failure to learn how they can get beyond it. This paper, which is based on a study that focused on this problem, shows how designers can use breakdown to empathize with these players and to improve the designs of games for them. Author

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

حمایت نظام حقوق مالکیت فکری از حقوق بازی‌باز کنشگردر بازی‌های رایانه‌ای

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

متن کامل

The Role of Avatar in Interactive Fictional World of Video Games

In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...

متن کامل

Designing Video Games that Encourage Players to Integrate Formal Representations with Informal Play

In this paper we present a case study of a player of the game FormulaT Racing—a prototype racing video game we created to explore design principles that could transform popular games into powerful learning environments—shifting between and ultimately integrating video game and school-based epistemological framings. We show a player shifting from describing acceleration and velocity in a purely ...

متن کامل

Video games in context: An ethnographic study of situated meaning-making practices of Asian immigrant adolescents in New York City

Many studies of players have described how situated learning occurs in video games. However, the “situated” nature of video games is complicated because players exist not only as player-avatars in a virtual world, but also as a player-human in a physical setting. This paper is based on an ethnographic study of a group of Asian adolescents in New York City, who play video games in various settin...

متن کامل

Video games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006